Gamification in Learning

Gamification in Learning

Video gaming has a short history on our planet. The Atari 2600 is credited with popularizing modern home gaming, and it was only released in 1977, less than half a century ago. Back then, it was big chunky pixels, blips and boops for sound, and very simple gameplay...
Carly’s Story

Carly’s Story

The e-mail I received on the 22nd October 2018 was not like the e-mails I usually get from our support staff. As per usual, it was a request to add a participant to my caseload for digital training – but there was something different about this participant. They...
Case Study: Paul

Case Study: Paul

Paul’s a very down-to-Earth, funny guy. He’s also a guy with a committed work ethic, a background in security and a desire to do the right thing. What he doesn’t deserve is to be out of work. That’s where Positive People came in. Paul’s had a...
Hannah’s Story – Revisited

Hannah’s Story – Revisited

Towards the end of last year, I wrote a blog about Hannah and her goal of going self-employed with her pet portrait business. One thing I didn’t really discuss was the process and relationship between the Change Coach, Digital Trainers and the participants, and...
Everyone’s Got an Office

Everyone’s Got an Office

For those without an interest or background in information technology, one of the biggest barriers to finding employment in the digital age is being able to use Microsoft Office. Some 83% of enterprises and businesses worldwide use Microsoft Office and related...